VENICE, CA — Allegorithmic has launched Substance Designer 5.5, a totally free update which brings MDL authoring towards the three dimensional community. A unique feature, MDL authoring enables designers to produce and share consistent three dimensional materials across teams without conversion. This develops upon last year’s integration of NVIDIA’s DesignWorks, which introduced MDL and Iray towards the popular texturing engine.
“Combining MDL authoring with Substances paves the way to some world of materials which were impossible to produce before,” stated Sébastien Deguy, founder and Chief executive officer of Allegorithmic. “With limitless options, animation company Malaysia and designers are now able to make materials they’ve only imagined of, while achieving outstanding consistency in terms this stuff feel and look across supporting three dimensional programs.”
With Substance Designer 5.5, customers could make an MDL material on your own, without coding, utilizing a non-destructive workflow. With this particular ability, designers are now able to create tweakable, multi-layered, homogenous materials with volume, with or without using Substances. Whether employed for vehicle designs featuring high-gloss paint or intricate skin effects that need realistic transparencies, MDL authoring helps to ensure that materials produced in Substance Designer are simple to personalize and shareable. As libraries are developed, materials could be distributed to any MDL-ready computer software, helping artists make key choices much earlier within the design process.
“Substance Designer has got the deep, robust group of features we’re searching for if we are attempting to achieve awesome custom paint, and paint effects,” stated Matthew Gueller, senior surface designer at Harley. “I don’t think we are able to fare better without needing real paint.”
“Substance Designer may be the first application to supply an finish-to-finish MDL workflow, enabling animation company Malaysia users list to consider their materials to a multitude of programs for physically-based rendering,” states Phillip Burns, senior director of product management, Advanced Rendering for NVIDIA. “The mixture of Substance Designer’s intuitive workflow and MDL’s versatility is very effective and really should end up being an excellent tool for anybody utilizing an MDL-compliant renderer for example Iray, mental ray and shortly V-Ray.”
Several features are also produced for the video and games industries including support for Linux, the opportunity to import custom camera sights within the .fbx format and new UI enhancements. More additions are anticipated within the coming several weeks.
Substance Designer 5.5 can be obtained today for Linux, Mac OS and Home windows, and it is free for current license holders and Substance Live customers. For brand new customers, indie licenses are listed at $149, while Pro licenses are for sale to $590. Licenses could be bought directly with the Allegorithmic website or perhaps an approved store.